Macros

Post Macros Here
Please mark your macro's as work in progress (WIP) or completed.

To stop a macro, use the command /dump

Sampling Macro
Note that you need to use the tool once (Survey works) before this will work.

The timing on this macro is dependent on your action regeneration. For example, this works perfectly at 450 Stanima, 450 Quickness, and 1000 Action pool. /stand; /pause 3; /sample; /pause 5; /sit; /pause 18; /macro Survey; This is also a good macro that takes advantage of the 18 second survey CD to maximize returns as well as the fact kneeling returns more action points than sitting. Also, because of the rapid stand-kneel motion you won't get AFK kicked, nor will you move from your position in the case of rubberbanding. The only downside is that this macro requires a high regen otherwise you may experience downtime since the action pool may not be refilled in enough time. /sample; /pause 4; /stand; /kneel; /pause 14; /macro SurveyMacro;

Entertainer Macro
Name it flomacro, will enable Dancers/Musicians to gain XP while afk, the optional part is for Entertainers who run out of Action, it will automatically start again when you have enough Action. The /blink will prevent you from being booted [allegedly]. You can replace this with any action (/smile, /jump, etc.) For musicians replace dance with song Never put /blink or other emotes in your macros. It is not necessary on the SWGEmu servers, and it produces a lot of spam in the chat. Optional: /startdance dancename; /flo 1; /pause 4; /flo 2; /pause 4; /flo 3; /pause 4; /flo 4; /pause 4; /flo 5; /pause 4; /flo 6; /pause 4; /flo 7; /pause 4; /flo 8; /pause 4; /macro flomacro

Medic Crafting Macro
Name this anything, include a line called "/macro (macroname)" at the end to reset the macro. It is strongly advised to have multiple crafting kits, as the cooldown on crafting kits is too long for a macro to run effectively on just one or two. /ui action toolbarSlot00; /selectDraftSchematic 0; /pause 4; /nextCraftingStage; /nextCraftingStage; /nextCraftingStage; /pause 1; /createPrototype Practice No Item; /createPrototype Practice No Item;

Medic Healing Macro
Use this macro to heal your target. Works best on wounds, which only cost 100 Mind to heal, but can also be used on damage for 300 Mind. Expect this to take a long time and rapidly exhaust your Mind Pool. /tendwound; /pause 5; /macro healgrind Alternatively, use the following on Entertainers in the Cantina to replenish their action pool over time. Listen to them to increase Mind Regeneration, which compensates for the increased cost to Mind (300 instead of 100).

/tenddamage; /pause 5; /macro healgrind